This project aims to design games, build prototypes and playtest ludic experiences. From internal sessions to public and online experiments, participants will intertwine theory and practice, critically exploring the instructions that rule their behaviour and how these can be subverted, sensitively to other players, prompting unconventional situations in semi-controlled scenarios. Along the way, we will reflect around the pleasure, privilege and responsibility that implies crafting other people’s experience.
This project aims to design games, build prototypes and playtest ludic experiences. From internal sessions to public and online experiments, participants will intertwine theory and practice, critically exploring the instructions that rule their behaviour and how these can be subverted, sensitively to other players, prompting unconventional situations in semi-controlled scenarios. Along the way, we will reflect around the pleasure, privilege and responsibility that implies crafting other people’s experience.