You know the Unity game engine fundamentally and would like to deepen your knowledge. Whatever interests you about Unity can be your topic for this course! So you choose an area that you want to delve deeper into.
Examples of topics are: lighting, shaders, user interface, world building, product or architectural visualization, and much more.
You could also make one of the many existing extension packages (Cinemachine, ProBuilder, URP, Visual Programming, …) part of your learning process.
No matter what your decision is: The course instructor will support you when you have questions and difficulties and give valuable feedback. During the course you will be part of a group of like-minded people and you will also benefit from the help and different perspectives of your fellow students.
At the end, you will have developed a prototype that will demonstrate how you have expanded and deepened your Unity knowledge.
Requirements for participation
At least basic knowledge of Unity is required to take this course.
Be prepared to explain what you have been doing with Unity so far and what you would like to explore during this course at the firt meeting. We only meet about 5 times in total, so not every Monday!